Isn't it amazing how totally broken the stats are in so many old RPGs? :P
For today's Ancient DOS Games Pro video, Gemini's taking another look back at Moraff's World to determine the truth behind its character stats, such as what they actually affect, by how much, and how to optimize one's performance to ensure the least amount of trouble in the 200-floor trek down to the bottom of the dungeon!
------------------------------------------
Additional Information and Corrections:
* Here's a link to the TXT file I compiled all of my data into:
https://www.pixelships.com/adg/files/mwchrdat.txt
* The main reason I didn't list the numerical data for the increases provided by CON and LUCK to HP, or by INT and WIZ to SP, is because I couldn't be sure about any of them in terms of accuracy, so it was easier and more meaningful to distill those increases down into a simple relative scale.
------------------------------------------
Pixelmusement Website:
https://www.pixelships.com
ADG on Pixelmusement:
https://www.pixelships.com/adg
Alphabetical Index of ADG Episodes:
https://www.pixelships.com/adg/index2.html
Kris' Patreon Page:
https://www.patreon.com/kasick
@
pixelmusement.com on Bluesky: https://bsky.app/profile/
pixelmusement.com
------------------------------------------
Chapters:
00:00 Title and Intro
01:59 Primary Stats and Character Creation
05:12 Save File Hacking
07:28 HP and SP Weirdness
09:54 Weapons and Armours
11:10 Compiled Class Data
16:12 Melee Combat
21:43 Conclusions
24:42 Credits
댓글목록
등록된 댓글이 없습니다.